Grant's Big Fishin'
Genre: 3D first-person fishing simulator
Engine: Unreal Engine 4
Development: January 2019 - July 2019
(video coming soon)
created three ponds from concept to finished prototype
detailed top down flow map
second pass - corrections, ambient sound, foliage, particles, etc.
scripted the UI
designed feedback including sound effects, visual cues, transitions
used data tables to organize data for quests, catch rates, and 25 species of fish
backed up my project code using Git.
Check it out!