Grant's Big Fishin'


  • Platform: PC
  • Genre: 3D first-person fishing simulator
  • Players: 1
  • Engine: Unreal Engine 4
  • Development: January 2019 - July 2019

(video coming soon)

Level Designer

created three ponds from concept to finished prototype

  • concept/designer wishlist
  • molecular model
  • detailed top down flow map
  • whitebox prototype
  • second pass - corrections, ambient sound, foliage, particles, etc.

Gameplay Programmer

  • scripted the UI
  • designed feedback including sound effects, visual cues, transitions
  • used data tables to organize data for quests, catch rates, and 25 species of fish
  • backed up my project code using Git. Check it out!