Being Evelyn


  • Platform: PC
  • Genre: 2D sci-fi stealth
  • Players: 1
  • Engine: Unity
  • Development: September 2016 - April 2017

My role on the team as a technical designer involved creating a hacking puzzle game from a design concept to a fully-polished feature. I built digital prototypes using Unity, created a highly-customizable puzzle generation system using C#, and conducted 12 playtests to gather player feedback. I also prototyped and implemented a pause menu.